The emotional intelligence layer for adaptive AI
SOHMA helps AI systems respond to human emotions and behaviour safely, proportionately, and transparently.
Starting with a Gaming SDK for real-time adaptive experiences.
Early access for game studios and developers.
Early partners and validation
Supported by Innovate UK Business Growth, with active collaborations across NHS-linked partners, Multiverse Computing, and elite sport organisations.
AI can think - but emotional ignorance is dangerous
Digital systems can optimise clicks, difficulty, and recommendations, but they often miss what matters most: human state. When systems adapt without emotional boundaries, the outcomes are predictable:
Fatigue over flow
Frustration and overload instead of sustained engagement.
Drop-off over retention
Reactive adaptation that misses early warning signals.
Trust erosion
Experiences that feel manipulative, unsafe, or out of control - especially for younger users.
SOHMA exists to make adaptation human-aware and governable.
SOHMA as infrastructure
SOHMA is a behavioural intelligence and governance layer that translates non-verbal data and interaction patterns into structured signals that AI systems can act on within clear safety and policy constraints.
What we’re building right now
Gaming SDK for adaptive experiences
Real-time adjustment of difficulty, pacing, and content based on player behaviour. Designed to keep players in flow.
Emotional & Behavioural signals
Non-verbal data points and patterns like hesitation, retry loops, disengagement, recovery, and frustration cycles - without self-reporting.
Studio-controlled rules and audit trails
You define thresholds and policies. SOHMA logs what changed, why it changed, and when.
How SOHMA works
1. Sense
Capture non-verbal behavioural signals from interaction: inputs, timing, retries, drop-off, and recovery.
2. Interpret
Convert emotion and behaviour into structured state indicators such as overload risk, disengagement trend, and frustration trajectory.
3. Respond
Trigger adaptation only within your policy boundaries, and generate an audit log for review.
Adaptation is treated as a controlled system.
Designed for emotional safety and accountability
SOHMA is built for environments where trust matters: children, learning, wellbeing, and human-facing AI.
Privacy-first
Data minimisation, edge-compatible architecture where possible.
Auditability by design
Reviewable decisions, transparent outputs, and decision traces.
Non-diagnostic
Trend-based insight and adaptive support. No clinical claims, no labels.
Games are our entry point
Games are a safe, repeatable, high-signal environment to train and validate emotional and behavioural intelligence. The same layer extends into education and wellbeing tools, digital health and support systems, AI agents and copilots, and robotics and embodied systems.
If LLMs are the brain, SOHMA is the layer that keeps adaptation human-safe.
Request Gaming SDK Early Access
Get notified when the SDK preview, documentation, and first integrations are ready. Early sign-ups receive a free trial at launch.
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